Senior Technical Game Designer
The person we’re looking for goes by many names. You might know it under Creative Gameplay Programmer, Game Designer, Creative Coder, Creative Gameplay Engineer, you name it. But that doesn’t really matter because a title is just a title.
What matters is this: We always need creative, playful people who can also code because we live by the principle: show, don’t tell. This stems from a belief that you don’t really know how something works (or if it’ll make your colleagues chuckle) without playing it, so we end up making a lot of prototypes. You’re needed in several different teams, so you might join either one of our live game teams, or join one of our newer, unannounced projects. Wherever you land, the general responsibilities stay the same.
Okay, let’s get more specific. Here’s what you’ll do on a day-to-day
Generate ideas. You’ll always take part in the design side, and you’ll have the freedom to be as much involved in the overall game design as you wish.
Implement ideas all the way to shipping (mechanics, interacting systems, adventures, quests… Anything that’s goofy and playful). That’s why programming and game engine expertise are non-negotiables.
Solve design problems by trying to find a home for even the oddest or weirdest ideas.
Maintain game quality by fixing bugs, reviewing test videos and documenting findings.
Build gameplay features with a lot of creative freedom. You’ll often prototype things that may end up on the backlog or never make it into a game, so being able to let go and kill your darlings (or put them into cryosleep) is crucial.
Requirements
You’re proficient in Unity and C#, meaning that you know how to add legs to a car and make it walk.
You’ve been through a full game production cycle before, either shipping your own personal project or working on a published game as part of a team.
You love to build, don’t mind showing your rough first draft, and are brave enough to make all the bad, dad, silly, childish jokes.
You approach other people’s ideas with openness and try to understand the intention before giving feedback or shooting them down prematurely.
Requirements for any job at Triband
You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
You value a positive work environment and contribute to making the studio a fun and supportive place.
You have team production experience, such as using version control software (we use git), branching, stand-ups, sprints, and reviews.
Deadline and start date
A little heads up: We're on vacation from December 22 to January 5 so please be patient with us if you reach out with questions. We'll make sure to get back to you by January 9!
Apply before January 31, 2026 and expect an update from us sometime after the deadline. We'd love for you to start soon, but the right match matters, so we're happy to wait for the right person.
Practicalities
We don’t offer relocation or visa sponsorship for this role.
We work a 37-hour work week, with flexibility built in so you can balance work and life.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer
Silly projects, and the chance to work on and impact great games that reach millions of players.
A strong focus on personal growth and professional skill development.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
Paid parental leave, pension plan, and health Insurance (with family coverage available)
Five weeks of vacation plus five extra days. Child's sick leave.
Social activities such as hobby nights and Friday bars
Daily lunch at a local restaurant with vegetarian/vegan options + soft ice on Thursdays
Endless amounts of coffee.
WHAT THE TRIBAND?
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
- Locations
- Copenhagen
Copenhagen
About Triband
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by a simple mission: to make everyone laugh.
To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!
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