Level Designer
Are you a level (or world) designer who wants to build places players love to explore and play in? Here, you’ll be creating worlds, levels, and goofy gameplay interactions by crafting flows and turning ideas into playable prototypes on a daily basis.
We're looking for someone with a strong sense of spatial design, pacing, and player psychology, who enjoys iterating hands-on in the engine and refining moments until they feel right. If you’re excited by shaping environments that tell stories through play, experimenting with layouts and mechanics, and seeing your ideas come to life immediately, this is your chance to do exactly that. You'll be working on one of our new, goofy and ridiculous games and will join a multi-disciplinary team to collaboratively create and expand on the game world.
Okay, let’s get more specific. Here’s what you’ll do on a day-to-day
You’ll build open, non-linear and interconnected levels for our take on a silly open world game in Unity.
You’ll work closely with gameplay designers to explore the limits of existing gameplay elements and inspire their continued development.
Most importantly, you’ll create a wonderful, absurd world that feels alive, filled with places where players want to hang out.
Must-haves
You have 4+ years of experience and have shipped games as part of a team in the past.
You’ve worked with Unity extensively.
You have illustrative work samples you can share with us (e.g., a portfolio, your personal website, a very detailed CV outlining your involvement and responsibilities on past projects).
Your design approach is broad, and cross-disciplinary, meaning that you always consider all game dev perspectives when designing.
You’re receptive to feedback and, at the same time, you’re critical and outspoken yourself.
You work self-sufficiently and independently. Here, that means everything is everyone’s problem and if you spot one, you proactively take care of it, either by fixing it yourself or finding someone who can.
Nice-to-haves
You have extensive experience in open world and/or non-linear level design.
You have experience with quest design.
You have experience in other game development disciplines (e.g., illustration, 3D modelling, sound design, music, UI, you name it).
You’re familiar with programming (any language is great).
Requirements for any job at Triband
You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
You value a positive work environment and contribute to making the studio a fun and supportive place.
You have team production experience, such as using version control software (we use git), branching, stand-ups, sprints, and reviews.
Deadline and Start date
A little heads up: We're on vacation from December 22 to January 5 so please be patient with us if you reach out with questions. We'll make sure to get back to you by January 9!
Apply before January 31, 2026 and expect an update from us sometime after the deadline. We'd love for you to start soon, but the right match matters, so we're happy to wait for the right person.
Practicalities
We don’t offer relocation or visa sponsorship for this role.
We work a 37-hour work week, with flexibility built in so you can balance work and life.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer
Silly projects, and the chance to work on and impact great games that reach millions of players.
A strong focus on personal growth and professional skill development.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
Paid parental leave, pension plan, and health Insurance (with family coverage available)
Five weeks of vacation plus five extra days. Child's sick leave.
Social activities such as hobby nights and Friday bars
Daily lunch at a local restaurant with vegetarian/vegan options + soft ice on Thursdays
Endless amounts of coffee.
WHAT THE TRIBAND?
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
- Department
- Game Production
- Locations
- Copenhagen
Copenhagen
About Triband
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by a simple mission: to make everyone laugh.
To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!
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